
Little twists like this permeate the experience and go some way toward obscuring how derivative the basic action is. If one team succeeds in powering their device, the opposing team will be rendered helpless, unable to fire weapons and view their surroundings properly while a voice tells them how useless they are. Called “Psychological Warfare,” this mode has teams carrying a battery to a mind control device. There are five maps and a handful of game modes, including deathmatch, capture-and-hold and capture-the-flag - the latter of which features a slightly unique twist. Impostors liberally pinches elements from Team Fortress 2 and Call of Duty to create a fairly traditional first-person shooter underneath a layer of mostly cosmetic innovation. While the premise is certainly unique and more than capable of raising an eyebrow, the meat of the game is as typical as you can get.

Gotham City Impostors is a team-based first-person-shooter in which groups of “Bats” face off against “Jokerz” with a variety of conventional and exotic weapons. Publisher: Warner Bros Interactive Entertainment

Gotham City Impostors (PC, PlayStation Network, Xbox Live Arcade ) Utterly ridiculous, yet suitably audacious.Īudacity, however, is a running theme in Gotham City Impostors that extends to every corner of the game. An opposing force of Joker fans stand in their way, and everybody has guns. The general premise is that Batman has ditched his crime fighting duties for some reason, leaving an army of costumed idiots with delusions of grandeur to take his place. Gotham City Impostors is one of those ideas just stupid enough to work.
